-
April 3, 2025
WHERE WE GO ON THE SPACESHIP by Netta Sadovsky & Ilana Simons
Spaceship is a spirited game that’s played in a seated circle where we start with sentence stems like “I want” and “I fear” and work up to embodying personas/archetypes like “mother” and “creepy uncle” and parts of self like “angry vindictive energy!” until we’re in a collage of real, imaginary, historical, associative utterances. We try to keep our utterances brief enough and the prompts varied enough that we’re in a nimble balance between the absurd and the real unfolding emotion in the room, the interpersonal and the imagined, the beautiful and the dumb. Among other mysterious balances. We facilitators liken ourselves to witches stirring the brew, managing those balances and ones outside our conscious awareness while picking up and amplifying themes and energies we detect in the group.
TECHNIQUES
Sentence stems: In which each person finishes a sentence from the same beginning phrase: I want, I fear, people see me as, etc.
Archetypal play, a nod to Jung: In which the group, in addition to the sentence stems, can start to embody different archetypes. For example, invitation to mommy energy! Animal energy! The shadow, the magician, the fool.
Working with personas and parts: some of our prompts are designed to invite parts into the room. These are interspersed with the sentence stems and archetypes. This might sound like, “bringing bitter energy,” or “invitation to parts preoccupied with climate change.”
JOURNAL
Ilana: Each time we play this game, I think the game is about something new. This time, for me, it largely felt like an exercise in remembering not to take things personally. In the game, we speak sentences without real context – little daggers of meaning thrown this way and that. And, at the same time, other sentences in the game are said earnestly, directly, to the person you’re speaking to. So it’s this jiggly wedging game – this flinging of sentences around the room, all sent with the challenge to remember that projection is the backbone, or engine pack, of every sentence. This game is an invitation to practice de-sticking yourself from someone’s projection.
This time, I was also working on my own need to be liked. Right before the group, Netta told me a story about a dancer who she loves for a certain courage he has: He moves at the pace of curiosity. That is: while he might feel familiar impulses to impress or entertain, he lets his honest curiosity lead him, which can mean moving with such slowness that for many it would be embarrassing. I loved the idea of this and was paying special attention to how often my body jumps into action as a leader to deal with the frustration, boredom, or judgment I imagine in others.
Netta: After a rousing, and at its apex, upsetting and somewhat uncontained version of Spaceship, I’m preoccupied with safety. Some of our participants were in an active conflict and we watched together the way this game of flagrant projection (speak as if we’re your mother!) does not helpfully facilitate conflict. Ilana and I talked through this afterward and decided to add some agreements to the game. Something like: This is a game of projection and an unthinking mind, and in light of that, we will try to unglue ourselves from taking things personally. And, some of you may have pre-existing relationships and unfinished business in the room. This game is not well designed for sifting through tension like that, and we will try not to dig around in conflicts.
I’m not sure those rules would have helped; I don’t think we or our participants thought the game would hold conflict well. It simply was there. I am curious though about making the guest list of these events more public, so people know who’s going to be on board the ship.
Now I’m setting that down and thinking about my desire to push towards absurdity. The gravitational pull of the group during Spaceships has often been towards earnest relating. I think Ilana and I both find it thrilling to entice the group towards more erratic theatricality intermixed with this earnestness. Why’s this kind of absurdity so thrilling? This feels core to the beauty of Spaceship. To intersperse the earnest group process with the associative-poetic mode. A frothing of an emotionally syncopated, chaotic stream of group consciousness. The embrace of intensely unpleasant emotional states through wacky juxtaposition: allusions to relationships that haunt us beside invented irate accusation beside genuine discomfort beside innocent curiosity.